|
Lunchtime
Legends |
 |
|
|
|
|
|
Touch Football - Mixed Sunset
Rules |
SUMMARY OF RULES OF PLAY - MIXED TOUCH FOOTBALL
COMPETITION RULES
SPIRIT OF THE GAME
- Fun and Fair Play at ALL times.
TEAMS
- Each team is
allowed 6 players on the playing field during a game. A team is
allowed a maximum 4 males or 4 females on the field at once, with a
minimum 1 of each gender. Teams require a minimum of 4 players to take
the field with at least one of each gender.
DURATION
- Games are 30
minutes 2x13 minute halves with a 2 minute half-time break. The extra 2
minutes are to allow for players to take and leave the field prior to
and following their game. If a game starts late, the game time may be
adjusted, with each half being a minimum of 10 minutes.
THE DRAW
- The entire
season schedule (draw) is posted online prior to Round 1 commencing. If
you have an issue with any individual times or dates, Lunchtime Legends
may on request alter the draw before the commencement of Round 1. Game
times generally cannot be changed after the season has started. The
draw is computer generated, team match ups and times are random and are
designed to offer maximum variety of competition with the available
teams and number of rounds.
WARM UP
- Please ensure you arrive a few minutes before your game to sign on, warm up and stretch to avoid injuries.
SIGN ON
- All players
must sign-on prior to their game. Players must sign on under their own
names, and sign-on only for themselves and not for other team members.
Players must sign on and participate in 3 games during the Round Robin
competition to participate in the Finals Series. If your team has a
forfeit win or a washed out game that has not been replayed, each player
is considered signed on for that game (This is only relevant if your
team makes the Finals Series).
- Please Note:
Signing on under someone else's name may disqualify you from any
insurance cover you may otherwise be eligible for if you are injured.
Signing on for other players may disqualify them from any insurance
cover they may otherwise be eligible for if they are injured while
playing. Please refer to your HR department for your specific insurance
information.
PLAYING SHOES
- At least 5 on the heal
- An additional 10 in front of the instep area
- All must be <10mm in profile
JEWELLERY / SUNGLASSES
- Please
ensure all watches, jewellery and sunglasses (unless prescription) are
removed before the game begins. These items are best left at the
office. Please do not give jewellery to your umpire/referee to mind, we
have Supervisors at the grounds who will take care of such belongings
if requested.
- Your nails
should also be cut to the height of the finger tips, and players with
long nails may be requested to wear gloves or tape these for their
safety and the safety of other players.
TEAM CAPTAINS
- Each team is
to nominate a Captain prior to the start of play. The Captain is
responsible for the conduct of the team, will participate in the toss
before the game, sign the scorecard and nominate a "Lunchtime Legend" from the opposing team at the end of the game.
TOSS
- Captains
will participate in the toss before the start of the game with the
referee. The winner of the toss will decide which half of the field
they take, and whether to start in possession of the ball.
LUNCHTIME LEGEND
- Lunchtime
Legends encourages participants to play to the best of their ability as
well as exhibit good sportsmanship and fair play at all times. At the
conclusion of each game, the captains nominate a player from the
opposing team who they believe has exhibited this behaviour the most.
This person is the "Lunchtime Legend" for that team. The competition
supervisor will select a "Legend of the Round" from all the teams. This
person has their name posted online for a week alongside the round
results. The votes from each round are tallied through the season with a "Legend of the Series" trophy awarded at the end of each competition
for the person with the most nominations.
SUBSTITUTION
- Players may
substitute at any time during the game as often as they wish as long as
this does not cause a break in play. Players may substitute for any
player on their team, so long as such substitution does not contravene
the gender requirements. Players being substituted must leave the field
prior their replacement entering the field.
INJURIES / BLOOD RULE
- A player
that receives an injury that results in any blood must leave the field
of play and a normal substitute is used. The player may not return to
the field until the blood is cleaned up, and the wound is covered. For
serious injuries received during play, the game may be stopped to assess
and provide aid to the injured party. If the player needs to leave the
field, a normal substitute is used. If a valid substitute is not
available, the team must continue to play minus a player.
LATE ARRIVAL
- To keep the
games on time, teams arriving late will be punished accordingly; On the
second minute the offending team is running late, the opposition
receives 1 point. On the fourth minute, the opposition receives another
point. At the 5th minute, the game is deemed a forfeit win with a
score-line of 5-0 in favour of the non-forfeiting team. If both teams
are running late, both teams will be penalised. (Eg, if team 1 shows up
two minutes late, and team 2 shows up 4 minutes late, the game will
start 2-1 in favour of team 1). If after 5 minutes neither team has
shown, the game is deemed a forfeit draw with a score of 0-0 and no
points awarded in the competition total .
RING-INS
- During the
Round Robin competition, teams who register as a "Team Entry" may use
players who did not originally register with their team to "fill in" for
regular players. This is preferred by Lunchtime Legends as an
alternative to forfeiting games. These players must sign on under their
own name for the team they are playing for prior to the start of the
game. Teams that are made of Individual Entries may use Ring Ins only
where they are a direct substitute for a non participating player.
Ring-ins cannot act as Captain, but for all other purposes serve as a
normal player on the team. A ring-in player who signs on and
participates in 3 games for another team is permitted to play for that
team in the Finals Series. If teams are in need of ring-ins, we
recommended finding ring-in players prior to coming down to the fields.
Playing as a ring-in is done at your own risk, as your company or the
company you play for may not cover you under their respective insurance
policy.
FORFEITS
- If you have
to forfeit a game, please contact us on 0416 499 118 before 2pm on the
day of play. An email to admin@lunchtimelegends.com.au before the day
of play is also acceptable. If you forfeit twice without giving
Lunchtime Legends such notice or three times with notice, your team will
be withdrawn from the competition with no refund and your place will be
made a bye for the remaining rounds of the draw. There is no exception
to this rule and we encourage all teams to make every effort to play at
your scheduled time slot every week.
- If a team is withdrawn from the competition due to forfeits, it will not be allowed to play with Lunchtime Legends the following season.
- Forfeiting a game results in a 5-0 loss and NO competition points will be awarded to your team.
POINTS / COMPETITION TABLE
- Teams
receive 3 points for a win, 2 for a draw, 1 for a loss and 0 for a
forfeit. The competition table is updated online at the conclusion of
each round. Should 2 teams end up with equal points after the Round
Robin, points for "For and Against" will apply. If 2 or more teams are
on equal points and the "For and Against" difference is equal, the team
with the highest "For" score will secure the higher place on the table.
If this fails to separate the teams, the team with the highest number
of wins will secure the higher place. In the rare event that 2 teams
find themselves completely equal with each other on the table at the end
of the Round Robin competition and both are eligible for a place in the
Finals Series, then those teams will need to play an elimination game
prior to the commencement of the Finals Series.
FINALS SERIES
- At the
completion of the Round Robin, the Finals Series commences. There are 2
rounds, Semi Finals and Grand Final. The top 4 teams from the Round
Robin competition play each other in the Semi Finals, with 1st vs 4th
and 2nd vs 3rd. The winners from each game play each other at the Grand
Final. Players must have signed-on and participated in 3 or more games
to be eligible to play. If your team has a forfeit win or a washed out
game during the Round Robin competition, each player on your team is
considered signed on for that game. In the event that a player is eligible to play for multiple teams in the Finals Series, ie. they have signed on and played for multiple teams during the round robin series, they can only play for one team in the Finals Series.
Prior to the commencement of the Finals Series, each player who is eligible to play for multiple teams must nominated the team they will play for in the Finals Series. If the team they nominate is eliminated from the finals series, then they are also eliminated from the finals series, and are still not eligible to play for any other team. Any participant from the
competition is welcome to watch the Semi Finals and Grand Final, with a
catered presentation ceremony at the conclusion of the Grand Final.
Trophies will be awarded to the Winners and Runners-Up on Grand Final
Day.
DRAWN GAMES (Finals series only)
- For drawn
games in the Finals Series, a drop-off system will apply. Teams are to
start with 5 players on the field (1 player of each gender must remain
on the field at all times) and drop a player off every 2 minutes until
there are 3 players left on the field from each team. The game ends
when the first touchdown is scored. Players may continue to substitute
during this time.
WASHOUTS
- If the
weather is inclement, please check the Lunchtime Legends website after 2:30pm to see if the fields are open or closed for play. Lunchtime
Legends will replay washout rounds if field space permits. These
replacement rounds will be conducted on a weekday between 5pm and 7.30pm during the regular Round Robin competition, with teams given
notice the week before the replay round. Teams must play washout
replacement rounds as scheduled or will be deemed to have forfeited the
round. Washout rounds are offered based on field availability, so if
games cannot be replayed, washout rounds will be deemed drawn games.
Lunchtime Legends has the right to postpone any round for the safety of
participants (eg. threat of lightning, deteriorating weather
conditions). Any game that is called off but has completed the first
half will be considered a completed round, with the score at the time of
calling being deemed the final result.
SIN BIN
- Due to the
social nature of the competition, the referee or the supervisor has the
option to SIN BIN a player to allow them time to cool off. The player
can be requested off the field for up to 5 minutes depending on the
severity of the incident. Sin Binned players can be replaced and the
player can return to the field after they have served their time.
SENT OFF
- A player can
be sent off the field if the umpire / referee or supervisor witness
the player committing dangerous or violent conduct, serious foul play
(eg. spitting, punching, striking) or using foul or abusive language.
Such behaviour is not tolerated in any form, and a player that is sent
off CANNOT return to the field and CANNOT be substituted. Depending on
the severity of the incident, a sent off player may face additional
disciplinary action if the umpire / referee or Supervisor deems it
appropriate. This may include but not limited to suspending the player
from participating in Lunchtime Legends competitions for a period of
time. This decision will be made after investigation and review by the
Lunchtime Legends management team.
JUDICIARY
- The
Lunchtime Legends management team values the participation of all teams.
We understand from experience that people sometimes behave outside of
character and we do not hold any grudges once a matter has been reviewed
and sentences served. As a matter of process, any person facing
disciplinary action will be notified in advance that a matter is being
investigated. In reviewing the incident, input is taken from the team
captains on both sides, any witnesses, as well as the competition
supervisor and match umpire / referee. Individuals will be advised in
writing of any disciplinary action via their team captain or organizer
along with the incident report and must comply or the team will face
disqualification from the competition.
LAWS OF THE GAME
RULES OF PLAY
- Rules of
play are based on standard rules as referenced by their governing body
unless otherwise stated, but are modified to suit the social nature of
the competition, the time available and the facilities used. Lunchtime
Legends retains the right to make determinations on issues that fall
outside of documented rules and is the final authority in all
interpretations and decisions.
GENERAL
- No marker is
allowed and the defense must move back five meters after each touch
otherwise a penalty will be awarded (tapped ball).
- If the dummy half is touched with the ball in possession it is a change of possession (roll ball).
- A dummy half cannot score a try.
- A changeover also occurs when the ball has been dropped.
PENALTIES
The following actions are penalised;
- Passing the ball forward
- Defensive team being inside the five metres (and not making an
effort to retire),when the attacking player rolls the ball. No markers
are allowed in touch
- Defensive team not retiring the ten metres after a penalty has been given
- Not returning the ball to the mark or not handing the ball to the closest opponent when there is a change of possession
- A defender failing to effect a touch (but claiming a touch), Yes/No call
- Obstruction
- Disregarding the players code of behaviour
TOUCH
- A touch can be made to any part of the body, hair, clothing or ball of the attacking player.
TAP
- When a tap is called to commence or recommence play, the player must
place the ball on the ground, release it and tap the ball gently with
the foot. A tap occurs at the start of the game, at the restart of
half-time, after a penalty or after a touchdown has been scored.
CHANGEOVER
Changeover of possession (to the opposition team) may be called for the following infringements;
- Team in possession has dropped the ball
- Team in possession has used up its allocated six touches
- Dummy half is touched with the ball in possession.
ROLLBALL
- The ball should be rolled between the legs when a player in
possession has been touched. It must not go one metre. It does not have
to be played with the feet. The ball must be rolled on the spot where
the touch occurred otherwise "off the mark" will be ruled and it will be
a turnover. If the ball is rolled without a touch occurring it is a
changeover. A player in possession can touch a defender and then roll
the ball while play is advancing.
SCORING
- You may score a try from anywhere on the field.
- A dummy half cannot score a try.
- The ball must be placed successfully on the ground on or over the try line.
- The ball may NOT be passed after the try line. The reason is on most
fields we play across the field and there is no Dead Ball line or in
goal area marked.
- One point is awarded for a male try and two points are awarded for a
female try (remember the ball must be passed to the female player
before crossing the try line to be awarded and carry 2 points).
|
|
|